πŸ’° Classic Retribution Paladin DPS Gear and Best in Slot - WoW Classic - Icy Veins

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Learn how to raid with a Retribution Paladin competitively in patch , written by Method world first raider Narcolies.


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best in slot ret paladin

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All you need to know to Master Retribution Paladin in Battle for Azeroth! It is best served as a talent rather than baseline. A "maintenance buff" that consumes HP. 3rd Minor Essence slot unlocked at Neck level Some New Azerite.


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Learn how to obtain the best in slot (BiS) PvE gear for your DPS Retribution Paladin in Classic WoW, including trinkets and weapons. Read our.


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best in slot ret paladin

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Guide Intro - Paladin Guide: An easy-to-read, intuitive guide for maximizing list of the latest Best-in-Slot (BiS) gear for a Retribution Paladin in Retail WoW.


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best in slot ret paladin

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Holy Protection Retribution Best PvE Retribution Paladins gear Slot: Head - Neck - Shoulder - Chest - Waist - Legs - Feet - Wrist - Hands.


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best in slot ret paladin

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Find the best in slot gear for Retribution Paladin's in World of Warcraft Classic at WoW Classic BiS.


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Learn how to raid with a Retribution Paladin competitively in patch , written by Method world first raider Narcolies.


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best in slot ret paladin

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Gearing Strategy for Retribution Paladins. While a clear best in slot (BiS) list is always available in WoW Classic, the items contained might be extremely hard or​.


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Stat priorities, legendaries, tier set bonuses, trinkets, and recommended best-in-​slot items for Retribution Paladins. Updated for Battle of.


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Guide Intro - Paladin Guide: An easy-to-read, intuitive guide for maximizing list of the latest Best-in-Slot (BiS) gear for a Retribution Paladin in Retail WoW.


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best in slot ret paladin

This is our general rotation. If you feel this guide as a whole has too much to absorb, I recommend checking out the slightly easier to digest guides such as WowHead. Starting from the WotLK expansion, there has been a steady increase in the pace of the Retribution playstyle. If I was to add every single one this page would quickly become a mess. I watch every single one of these videos that is brought to my attention, and the vast majority of them are inaccurate, poorly researched, and frankly just a lazy approach to creating a community resource. They should be delayed and used with your first damaging ability. Only the Top 10 profiles are shown for each setup. However, I can provide you with the knowledge you need to make this decision for yourself. Merektha's Fang is a channeled ability so using any abilities or moving will cancel the cast. This was true as of 8. It is important to note these numbers do not account for latency and human reaction time.{/INSERTKEYS}{/PARAGRAPH} If you find something that contradicts WoWHead, Thete, or the data I have compiled in this guide, do some research and ask some questions before you immediately assume it to be accurate. This row is well balanced overall. It does not affect our rotational speed. Personally, I do not see much point in having AA damage so high for its own sake. DoT classes will obviously still benefit from an extra target, but it will not be their primary focus. These are just two examples. This trinket has a chance to proc extra nature damage on your target. Please note that Crusade lasts 25s and not 20s like Avenging Wrath. Below you will find the commonly accepted Haste break points. It would be tiresome to list all possible trinkets here. I am also not advising that you should should be at one of the listed values below. You will need to slightly adjust for this. The last instance of having auto-attack damage at such a high level was during MoP, and that was due primarily to Guardian of the Ancient Kings accounting for half of our AA damage. Unfortunately much of this poorly researched and "feelycrafted" content is located on popular and easily accessible sites, giving it high visibility for newer players who, regrettably, do not know any better. When using Crusade they should either be used at 10 stacks of Crusade or when the buff duration of the trinket matches the remaining duration of Crusade. Grong's Primal Rage is channeled and you cannot move or use other abilities during the cast. The biggest change is that Wake of Ashes is now a talent so you might not always have it available for the quick HP generation. Instead I will show you a few examples and give you some general tips to make sure your opener is correct. This is our ST generator row that also has an effect on the speed of our rotation. One of the biggest examples were Single Target and AoE abilities competing on the same row. They need to be able to filter out all the noise. You will find a wealth of information and numerical data in this guide, and I recommend you go through it section by section. As of right now, only three specs will be specialists in two-target cleave damage: Arms Warrior, Frost Mage, and Destruction Warlock. All choices also have an inherent AoE benefit. These are not "caps". This is our AoE focused row that still provides a benefit to ST damage. Battle For Azeroth is bringing us an entirely revamped talent tree with a clear and concise design philosophy. Coming from an expansion where we exclusively used Crusade , Avenging Wrath is a bit more lenient in terms of usage. See the "Priority System" section of the guide. In BfA, however, due to the White Listing design, the damage proc will always be for the same amount, and not benefit from any increases. In its current iteration in Legion, Retribution is a very fast-paced spec, to the point that we currently need to make a choice between using our GCDs for DPS or utility. This does mean that Unbreakable Spirit has the potential to be a DPS increase if we can get an extra use on a given fight. This drowns out the constructive conversation that we still need to have with the class designers and devs. With a large number of viable talent builds there are a large number of possible openers. Blizzard wants people to slow down and really think about what their next spell choice should be rather than combining off and on GCD abilities. The first part of this new Philosophy, and arguably the most important, is that the individual talent rows tend to serve a single purpose e. This row is mostly balanced. Instead of realizing they have been following a source of misinformation, they feel inclined to blame the class design, resulting in disarray amongst the community and between the playerbase and the designers. This is our ST throughput row. We will want to use as much of the absorb as we possibly can for maximum damage. By all means, check out as many guides and videos as you wish. Do not let this alarm you though. {PARAGRAPH}{INSERTKEYS}Hey there, Skeletor here. Every talent in this row is affected by Mastery: Hand of Light. Unfortunately I am not able to give you a simple "Yes" or "No" answer. As far as whether is is worth it to delay Crusade or not please refer to the last list of the Avenging Wrath section. Pick the topics that are most relevant to you and slowly work through them. Retribution has excelled at two-target cleave damage through the Legion expansion. However, we will be seeing a drastic reduction in this type of damage in BfA. Talents are not universal. Heading into Battle for Azeroth, this guide will serve the same purpose as it did in Legion: providing quality and accurate information about Retribution Paladin. In Legion many of the talent rows served multiple purposes. If video guides are more your speed, then check out Thete on YouTube for some excellent content. All of our secondary stats are very close in value and generally speaking ILVL upgrades will be better. For Crusade to be worth considering you have to be able to play it near perfect. You should continue to have the same mindset as in Legion. The second part is that the leftmost column will tend to be more passive or straightforward and as you progress towards the right. Outside of this guide and the ones I have above mentioned, we have recently been subjected to a veritable onslaught of guides and videos making all sorts of unsubstantiated claims or providing misinformation, both minor and severe. You can rotate your character to aim it however. Ingest as much information as you can. I ask only that you fact-check what you see and hear against the reputable sources. Clicking on those links will show you which spells are White Listed for us. This has prompted changes such as putting the majority of DPS cooldowns on the GCD along with some utility, healing, and defensive spells. So I will just list the general rules and mention any exceptions. Trinkets that provide stats should not be directly macro'd with Avenging Wrath. Fireblood should be used during Avenging Wrath or Crusade at 10 stacks. Just replace Execution Sentence with Templar's Verdict. I believe it should have some sort of meaningful interaction with the rest of our kit. These are just the mathematical points where new stuff happens. It is one of our hardest hitting abilities. In order to help preserve the overall balance of DPS across the various classes and specs, abilities on-use or passive and items such as trinkets that increase DPS will no longer benefit from damage increasing moves or talents unless explicitly stated. I believe it is highly unlikely that there will be a raid encounter, let alone many, that will require us to make use of our utility kit that frequently. The talents become more active or potentially require more thought than simply pushing a button. This is our row themed for play style. You start at the top of the list and work your way down until the required criteria is met and you use that ability. Auto-Attack damage has also been massively increased. I have been raiding Mythic progression for a long time, and I have played a Retribution Paladin as my main for even longer. Currently this row has balancing issues. As a result, we have misinformed players watching these videos, and without bothering to corroborate the information, take it as gospel. AS always follow the above advice. Please Sim yourself to find out what is best for you. Crusade usage is very similar to Legion. And yes, it is a priority system and not a rotation. In a vacuum, those manufactured spare GCDs could be used by utility or healing abilities, but this will be pointless if the encounter design does not require the use of any of those utility or healing abilities at those moments of forced downtime. Crusade has creeped back a bit with the increased item level which tends to put more emphasis on cooldown windows. This also reduces the focus required to maintain your spell rotation during an encounter, allowing for more breathing room to inspect your surroundings. One of the more common concerns is whether or not you should delay Avenging Wrath. The most prevalent of the design philosophies is "manufactured downtime".